guis.yml
quest-board:
title: "<dark_gray>Quest Board ({reset})"
title-premium: "<dark_gray>Premium Quest Board ({reset})"
size: 54
sounds:
open: "block.note_block.pling"
error: "entity.villager.no"
action: "entity.experience_orb.pickup"
reroll: "block.amethyst_block.chime"
quest-slots: [20, 21, 22, 23, 24, 29, 30, 31, 32, 33]
quest-template:
material: TRIAL_KEY
name: "&#B8FFF2&l{name}"
flag: [HIDE_ATTRIBUTES]
lore:
- ""
- " A8F98◆ Status: {status}"
- ""
- "CF6FF&lOBJECTIVES"
- "{objectives}"
- ""
- "&#FFD86E&lREQUIREMENTS"
- "{conditions}"
- ""
- "&#B8FFF2&lREWARDS"
- "{rewards}"
- ""
- "&#D3DBE3&lTIME LIMIT"
- "{time}"
- ""
- "{action}"
formats:
status:
available: "&#FFD86EAvailable"
accepted: "&#B8FFF2Accepted"
completed: "CF6FFCompleted"
action:
available: "&#B8FFF2» Left click: Accept quest"
accepted: "A8F98Already accepted"
completed: "CF6FFAlready completed"
empty: "A8592» None"
objective-line: "A8F98» &#D3DBE3{name}"
objective-desc: " A8592• &#C7D0D9{line}"
condition-line: "A8F98» &#C7D0D9{type}: &#FFFFFF{value}"
reward-line: "A8F98» &#D3DBE3{name}"
time-accept: "A8F98» Accept within &#FFFFFF{time}"
time-complete: "A8F98» Complete within &#FFFFFF{time}"
time-remaining: "A8F98» Time left &#FFFFFF{time}"
refresh-cost:
enabled: false
placeholder: "%vault_eco_balance%"
cost: 1000.0
take-command: "eco take %player% 1000"
sounds:
success: "entity.experience_orb.pickup"
error: "entity.villager.no"
messages:
not-enough: "&#FF6B6BYou don't have enough money to reroll your quests."
success: "&#B8FFF2Your quests have been rerolled for &#FFFFFF{cost}&#B8FFF2."
items:
filler:
material: BLACK_STAINED_GLASS_PANE
name: " "
slot: border
priority: 1
filler2:
material: STONE_BUTTON
name: " "
slot: [20, 21, 22, 23, 24, 29, 30, 31, 32, 33]
player:
material: PLAYER_HEAD
name: "&#B8FFF2&l{player}"
flag: [HIDE_ATTRIBUTES]
slot: 4
priority: 10
lore:
- ""
- " A8F98◆ Level: &#FFFFFF{level}"
- " A8F98◆ XP: &#FFFFFF{xp}A8F98/&#FFFFFF{xp-needed} A8592({progress}%)"
- ""
- " A8F98◆ Pass: &#FFD86E{pass-type}"
- " A8F98◆ Active Slots: &#FFFFFF{max-active}"
- " A8F98◆ Accepted Slots: &#FFFFFF{max-accepted}"
- " A8F98◆ Daily Quests: &#FFFFFF{daily-board-size}"
- " A8F98◆ XP Multiplier: &#FFFFFFx{xp-multiplier}"
player-placeholder:
material: PLAYER_HEAD
name: "&#B8FFF2&l{player}"
flag: [HIDE_ATTRIBUTES]
slot: 4
priority: 10
lore:
- ""
- " A8F98◆ Level: &#FFFFFF{level}"
- " A8F98◆ XP: &#FFFFFF{xp}A8F98/&#FFFFFF{xp-needed} A8592({progress}%)"
- ""
- " A8F98◆ Pass: &#FFD86E{pass-type}"
info:
material: BAMBOO_HANGING_SIGN
name: "&#FFD86E&lHow Quests Work"
slot: 8
priority: 10
lore:
- ""
- "&#C7D0D9Choose a quest from the board"
- "&#C7D0D9and accept it to begin."
- ""
- "A8F98» Accept quests from this menu"
- "A8F98» Start them in Active Quests"
- "A8F98» Earn XP and unlock rewards"
active:
material: VAULT
name: "&#B8FFF2&lActive Quests"
flag: [HIDE_ATTRIBUTES]
slot: 47
priority: 10
lore:
- ""
- "&#C7D0D9View your accepted quests"
- "&#C7D0D9and start your next challenge."
- ""
- "&#B8FFF2» Left click: Open"
leaderboard:
material: HEAVY_CORE
name: "&#C8A2FF&lLeaderboard"
flag: [HIDE_ATTRIBUTES]
slot: 49
priority: 10
lore:
- ""
- "&#C7D0D9View the top quest players"
- "&#C7D0D9on the server."
- ""
- "&#B8FFF2» Left click: Open"
refresh:
material: OMINOUS_BOTTLE
name: "CF6FF&lReroll Quests"
slot: 51
priority: 10
lore:
- ""
- "&#C7D0D9Replace your current daily"
- "&#C7D0D9quests with a fresh set."
- ""
- "&#B8FFF2» Left click: Reroll"
quest-active:
title: "<dark_gray>Active Quests"
size: 27
sounds:
open: "block.note_block.pling"
error: "entity.villager.no"
action: "entity.experience_orb.pickup"
quest-slots: [10, 11, 12, 13, 14, 15, 16]
quest-template:
material: WIND_CHARGE
name: "&#FFD86E&l{name}"
flag: [HIDE_ATTRIBUTES]
lore:
- ""
- " A8F98◆ Status: {status}"
- ""
- "CF6FF&lOBJECTIVES"
- "{objectives}"
- ""
- "&#FFD86E&lREQUIREMENTS"
- "{conditions}"
- ""
- "&#B8FFF2&lREWARDS"
- "{rewards}"
- ""
- "&#D3DBE3&lTIME LIMIT"
- "{time}"
- ""
- "{action}"
formats:
status:
accepted: "&#FFD86EAccepted"
active: "&#B8FFF2Active"
action:
start: "&#B8FFF2» Left click: Start quest"
accepted: "A8F98Quest in progress"
empty: "A8592» None"
objective-line: "A8F98» &#D3DBE3{name}"
objective-desc: " A8592• &#C7D0D9{line}"
condition-line: "A8F98» &#C7D0D9{type}: &#FFFFFF{value}"
reward-line: "A8F98» &#D3DBE3{name}"
time-accept: "A8F98» Accept within &#FFFFFF{time}"
time-complete: "A8F98» Complete within &#FFFFFF{time}"
time-remaining: "A8F98» Time left &#FFFFFF{time}"
items:
filler:
material: BLACK_STAINED_GLASS_PANE
name: " "
slot: border
priority: 1
back:
material: RECOVERY_COMPASS
name: "&#FF6B6B&lBack"
slot: 22
priority: 10
lore:
- ""
- "&#C7D0D9Return to the main"
- "&#C7D0D9Quest Board menu."
- ""
- "&#B8FFF2» Left click: Go back"
leaderboard:
title: "<dark_gray>Quest Leaderboard"
size: 54
sounds:
open: "block.note_block.pling"
action: "entity.experience_orb.pickup"
default-category: LEVEL
category-format:
LEVEL: "Level"
QUESTS_COMPLETED: "Quests Completed"
entries-slots: [19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34]
entry:
material: PLAYER_HEAD
name: "&#FFD86E&l#{position} &#FFFFFF{player}"
flag: [HIDE_ATTRIBUTES]
lore:
- ""
- " A8F98◆ Score: &#FFFFFF{value}"
items:
filler:
material: BLACK_STAINED_GLASS_PANE
name: " "
slot: border
priority: 1
player:
material: PLAYER_HEAD
name: "&#B8FFF2&l{player}"
flag: [HIDE_ATTRIBUTES]
slot: 4
priority: 10
lore:
- ""
- " A8F98◆ Category: &#FFFFFF{category}"
- ""
- " A8F98◆ Level: &#FFFFFF{level}"
- " A8F98◆ XP: &#FFFFFF{xp}"
- " A8F98◆ Completed: &#FFFFFF{completed}"
player-placeholder:
material: PLAYER_HEAD
name: "&#B8FFF2&l{player}"
flag: [HIDE_ATTRIBUTES]
slot: 4
priority: 10
lore:
- ""
- " A8F98◆ Level: &#FFFFFF{level}"
- " A8F98◆ Completed: &#FFFFFF{completed}"
category-level:
material: MACE
name: "CF6FF&lTop by Level"
slot: 11
priority: 10
lore:
- ""
- "&#C7D0D9Rank players by their"
- "&#C7D0D9current quest level."
- ""
- "&#B8FFF2» Left click: View"
category-completed:
material: OMINOUS_TRIAL_KEY
name: "&#B8FFF2&lTop by Completed"
flag: [HIDE_ATTRIBUTES]
slot: 15
priority: 10
lore:
- ""
- "&#C7D0D9Rank players by their"
- "&#C7D0D9completed quests."
- ""
- "&#B8FFF2» Left click: View"
back:
material: RECOVERY_COMPASS
name: "&#FF6B6B&lBack"
slot: 49
priority: 10
lore:
- ""
- "&#C7D0D9Return to the main"
- "&#C7D0D9Quest Board menu."
- ""
- "&#B8FFF2» Left click: Go back"
version: '1'Last updated