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guis.yml


quest-board:
  title: "<dark_gray>Quest Board ({reset})"
  title-premium: "<dark_gray>Premium Quest Board ({reset})"
  size: 54

  sounds:
    open: "block.note_block.pling"
    error: "entity.villager.no"
    action: "entity.experience_orb.pickup"
    reroll: "block.amethyst_block.chime"

  quest-slots: [20, 21, 22, 23, 24, 29, 30, 31, 32, 33]

  quest-template:
    material: TRIAL_KEY
    name: "&#B8FFF2&l{name}"
    flag: [HIDE_ATTRIBUTES]
    lore:
      - ""
      - " &#8A8F98◆ Status: {status}"
      - ""
      - "&#7CF6FF&lOBJECTIVES"
      - "{objectives}"
      - ""
      - "&#FFD86E&lREQUIREMENTS"
      - "{conditions}"
      - ""
      - "&#B8FFF2&lREWARDS"
      - "{rewards}"
      - ""
      - "&#D3DBE3&lTIME LIMIT"
      - "{time}"
      - ""
      - "{action}"

  formats:
    status:
      available: "&#FFD86EAvailable"
      accepted: "&#B8FFF2Accepted"
      completed: "&#7CF6FFCompleted"

    action:
      available: "&#B8FFF2» Left click: Accept quest"
      accepted: "&#8A8F98Already accepted"
      completed: "&#7CF6FFAlready completed"

    empty: "&#7A8592» None"

    objective-line: "&#8A8F98» &#D3DBE3{name}"
    objective-desc: "  &#7A8592• &#C7D0D9{line}"

    condition-line: "&#8A8F98» &#C7D0D9{type}: &#FFFFFF{value}"
    reward-line: "&#8A8F98» &#D3DBE3{name}"

    time-accept: "&#8A8F98» Accept within &#FFFFFF{time}"
    time-complete: "&#8A8F98» Complete within &#FFFFFF{time}"
    time-remaining: "&#8A8F98» Time left &#FFFFFF{time}"

  refresh-cost:
    enabled: false
    placeholder: "%vault_eco_balance%"
    cost: 1000.0
    take-command: "eco take %player% 1000"
    sounds:
      success: "entity.experience_orb.pickup"
      error: "entity.villager.no"
    messages:
      not-enough: "&#FF6B6BYou don't have enough money to reroll your quests."
      success: "&#B8FFF2Your quests have been rerolled for &#FFFFFF{cost}&#B8FFF2."

  items:
    filler:
      material: BLACK_STAINED_GLASS_PANE
      name: " "
      slot: border
      priority: 1

    filler2:
      material: STONE_BUTTON
      name: " "
      slot: [20, 21, 22, 23, 24, 29, 30, 31, 32, 33]

    player:
      material: PLAYER_HEAD
      name: "&#B8FFF2&l{player}"
      flag: [HIDE_ATTRIBUTES]
      slot: 4
      priority: 10
      lore:
        - ""
        - " &#8A8F98◆ Level: &#FFFFFF{level}"
        - " &#8A8F98◆ XP: &#FFFFFF{xp}&#8A8F98/&#FFFFFF{xp-needed} &#7A8592({progress}%)"
        - ""
        - " &#8A8F98◆ Pass: &#FFD86E{pass-type}"
        - " &#8A8F98◆ Active Slots: &#FFFFFF{max-active}"
        - " &#8A8F98◆ Accepted Slots: &#FFFFFF{max-accepted}"
        - " &#8A8F98◆ Daily Quests: &#FFFFFF{daily-board-size}"
        - " &#8A8F98◆ XP Multiplier: &#FFFFFFx{xp-multiplier}"

    player-placeholder:
      material: PLAYER_HEAD
      name: "&#B8FFF2&l{player}"
      flag: [HIDE_ATTRIBUTES]
      slot: 4
      priority: 10
      lore:
        - ""
        - " &#8A8F98◆ Level: &#FFFFFF{level}"
        - " &#8A8F98◆ XP: &#FFFFFF{xp}&#8A8F98/&#FFFFFF{xp-needed} &#7A8592({progress}%)"
        - ""
        - " &#8A8F98◆ Pass: &#FFD86E{pass-type}"

    info:
      material: BAMBOO_HANGING_SIGN
      name: "&#FFD86E&lHow Quests Work"
      slot: 8
      priority: 10
      lore:
        - ""
        - "&#C7D0D9Choose a quest from the board"
        - "&#C7D0D9and accept it to begin."
        - ""
        - "&#8A8F98» Accept quests from this menu"
        - "&#8A8F98» Start them in Active Quests"
        - "&#8A8F98» Earn XP and unlock rewards"

    active:
      material: VAULT
      name: "&#B8FFF2&lActive Quests"
      flag: [HIDE_ATTRIBUTES]
      slot: 47
      priority: 10
      lore:
        - ""
        - "&#C7D0D9View your accepted quests"
        - "&#C7D0D9and start your next challenge."
        - ""
        - "&#B8FFF2» Left click: Open"

    leaderboard:
      material: HEAVY_CORE
      name: "&#C8A2FF&lLeaderboard"
      flag: [HIDE_ATTRIBUTES]
      slot: 49
      priority: 10
      lore:
        - ""
        - "&#C7D0D9View the top quest players"
        - "&#C7D0D9on the server."
        - ""
        - "&#B8FFF2» Left click: Open"

    refresh:
      material: OMINOUS_BOTTLE
      name: "&#7CF6FF&lReroll Quests"
      slot: 51
      priority: 10
      lore:
        - ""
        - "&#C7D0D9Replace your current daily"
        - "&#C7D0D9quests with a fresh set."
        - ""
        - "&#B8FFF2» Left click: Reroll"

quest-active:
  title: "<dark_gray>Active Quests"
  size: 27

  sounds:
    open: "block.note_block.pling"
    error: "entity.villager.no"
    action: "entity.experience_orb.pickup"

  quest-slots: [10, 11, 12, 13, 14, 15, 16]

  quest-template:
    material: WIND_CHARGE
    name: "&#FFD86E&l{name}"
    flag: [HIDE_ATTRIBUTES]
    lore:
      - ""
      - " &#8A8F98◆ Status: {status}"
      - ""
      - "&#7CF6FF&lOBJECTIVES"
      - "{objectives}"
      - ""
      - "&#FFD86E&lREQUIREMENTS"
      - "{conditions}"
      - ""
      - "&#B8FFF2&lREWARDS"
      - "{rewards}"
      - ""
      - "&#D3DBE3&lTIME LIMIT"
      - "{time}"
      - ""
      - "{action}"

  formats:
    status:
      accepted: "&#FFD86EAccepted"
      active: "&#B8FFF2Active"

    action:
      start: "&#B8FFF2» Left click: Start quest"
      accepted: "&#8A8F98Quest in progress"

    empty: "&#7A8592» None"

    objective-line: "&#8A8F98» &#D3DBE3{name}"
    objective-desc: "  &#7A8592• &#C7D0D9{line}"

    condition-line: "&#8A8F98» &#C7D0D9{type}: &#FFFFFF{value}"
    reward-line: "&#8A8F98» &#D3DBE3{name}"

    time-accept: "&#8A8F98» Accept within &#FFFFFF{time}"
    time-complete: "&#8A8F98» Complete within &#FFFFFF{time}"
    time-remaining: "&#8A8F98» Time left &#FFFFFF{time}"

  items:
    filler:
      material: BLACK_STAINED_GLASS_PANE
      name: " "
      slot: border
      priority: 1

    back:
      material: RECOVERY_COMPASS
      name: "&#FF6B6B&lBack"
      slot: 22
      priority: 10
      lore:
        - ""
        - "&#C7D0D9Return to the main"
        - "&#C7D0D9Quest Board menu."
        - ""
        - "&#B8FFF2» Left click: Go back"

leaderboard:
  title: "<dark_gray>Quest Leaderboard"
  size: 54

  sounds:
    open: "block.note_block.pling"
    action: "entity.experience_orb.pickup"

  default-category: LEVEL

  category-format:
    LEVEL: "Level"
    QUESTS_COMPLETED: "Quests Completed"

  entries-slots: [19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34]

  entry:
    material: PLAYER_HEAD
    name: "&#FFD86E&l#{position} &#FFFFFF{player}"
    flag: [HIDE_ATTRIBUTES]
    lore:
      - ""
      - " &#8A8F98◆ Score: &#FFFFFF{value}"

  items:
    filler:
      material: BLACK_STAINED_GLASS_PANE
      name: " "
      slot: border
      priority: 1

    player:
      material: PLAYER_HEAD
      name: "&#B8FFF2&l{player}"
      flag: [HIDE_ATTRIBUTES]
      slot: 4
      priority: 10
      lore:
        - ""
        - " &#8A8F98◆ Category: &#FFFFFF{category}"
        - ""
        - " &#8A8F98◆ Level: &#FFFFFF{level}"
        - " &#8A8F98◆ XP: &#FFFFFF{xp}"
        - " &#8A8F98◆ Completed: &#FFFFFF{completed}"

    player-placeholder:
      material: PLAYER_HEAD
      name: "&#B8FFF2&l{player}"
      flag: [HIDE_ATTRIBUTES]
      slot: 4
      priority: 10
      lore:
        - ""
        - " &#8A8F98◆ Level: &#FFFFFF{level}"
        - " &#8A8F98◆ Completed: &#FFFFFF{completed}"

    category-level:
      material: MACE
      name: "&#7CF6FF&lTop by Level"
      slot: 11
      priority: 10
      lore:
        - ""
        - "&#C7D0D9Rank players by their"
        - "&#C7D0D9current quest level."
        - ""
        - "&#B8FFF2» Left click: View"

    category-completed:
      material: OMINOUS_TRIAL_KEY
      name: "&#B8FFF2&lTop by Completed"
      flag: [HIDE_ATTRIBUTES]
      slot: 15
      priority: 10
      lore:
        - ""
        - "&#C7D0D9Rank players by their"
        - "&#C7D0D9completed quests."
        - ""
        - "&#B8FFF2» Left click: View"

    back:
      material: RECOVERY_COMPASS
      name: "&#FF6B6B&lBack"
      slot: 49
      priority: 10
      lore:
        - ""
        - "&#C7D0D9Return to the main"
        - "&#C7D0D9Quest Board menu."
        - ""
        - "&#B8FFF2» Left click: Go back"

version: '1'

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