quests.yml
quests:
beginner_miner:
display:
name: "&#B8FFF2&lBeginner Miner"
material: AMETHYST_SHARD
custom-model-data: 358
level-required: 0
objectives:
move:
name: "CF6FF&lFirst Steps"
description:
- "&#C7D0D9Explore the world and get familiar"
- "&#C7D0D9with your surroundings."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: move
target: any
required: 200
stone:
name: "&#D3DBE3&lStone Veins"
description:
- "&#C7D0D9Mine stone blocks to gather"
- "&#C7D0D9your first resources."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: block_break
target: STONE
required: 64
craft_pickaxe:
name: "&#FFD86E&lFirst Upgrade"
description:
- "&#C7D0D9Craft a stone pickaxe and"
- "&#C7D0D9prepare for deeper mining."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: craft_item
target: STONE_PICKAXE
required: 1
rewards:
- type: message
value: "&#B8FFF2You learned the basics of mining."
- type: command
value: give %player% iron_pickaxe 1
accept-expire: -1
active-expire: 1800
monster_hunter:
display:
name: "&#FF6B6B&lMonster Hunter"
material: MACE
level-required: 0
objectives:
deal_damage:
name: "&#FF9A8B&lCombat Training"
description:
- "&#C7D0D9Deal damage to hostile mobs"
- "&#C7D0D9and prove your strength."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: deal_damage
target: any
required: 200
zombies:
name: "DFFB3&lRotten Threat"
description:
- "&#C7D0D9Defeat zombies before they"
- "&#C7D0D9overrun the area."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: kill_entity
target: ZOMBIE
required: 15
skeletons:
name: "&#D3DBE3&lBone Collector"
description:
- "&#C7D0D9Hunt skeletons and survive"
- "&#C7D0D9their ranged attacks."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: kill_entity
target: SKELETON
required: 10
rewards:
- type: message
value: "&#FF9A8BYou proved yourself in combat."
- type: command
value: eco give %player% 500
accept-expire: 600
active-expire: 1800
explorer:
display:
name: "CF6FF&lExplorer"
material: RECOVERY_COMPASS
level-required: 0
objectives:
travel:
name: "CF6FF&lOpen Trails"
description:
- "&#C7D0D9Travel across the world"
- "&#C7D0D9and discover new places."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: move
target: any
required: 800
interact:
name: "&#FFD86E&lHidden Supplies"
description:
- "&#C7D0D9Open chests and search"
- "&#C7D0D9for useful supplies."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: interact_block
target: CHEST
required: 3
eat:
name: "&#FF9A8B&lFood Break"
description:
- "&#C7D0D9Eat cooked beef to stay"
- "&#C7D0D9ready for the journey."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: consume
target: COOKED_BEEF
required: 5
fish:
name: "FA3B8&lQuiet Waters"
description:
- "&#C7D0D9Catch fish and take a"
- "&#C7D0D9moment by the water."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: fish
target: any
required: 3
rewards:
message:
type: message
value: '&#FF9A8BYou proved yourself in combat.'
money:
type: command
display-name: '&a$500'
value: eco give %player% 500
accept-expire: -1
active-expire: 3600
version: '1'Last updated