EssentialsX
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When EssentialsX provides your economy, the gain_money trigger becomes available. Detection is automatic.
gain_money
balance increases, from any source
the amount gained
Unlike ShopGUIPlus sell_money (which only counts shop sales), gain_money watches the player's Essentials balance directly — job payouts, sell commands, admin grants, anything that raises the balance counts.
The target must be any:
objectives:
earn:
name: "&#FFD86E&lFirst Fortune"
description:
- "&#C7D0D9Earn money from any source."
- ""
- "A8F98Progress: &#FFFFFF{progress}A8F98/&#FFFFFF{required}"
trigger: gain_money
target: any
required: 5000/pay doesn't count. Player-to-player payments are deliberately ignored, so players can't complete money quests by passing the same coins back and forth.
Progress is counted in whole currency units; decimals are rounded down.
Only balance increases count — losing money never reduces quest progress.
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