For the complete documentation index, see llms.txt. This page is also available as Markdown.

EssentialsX

When EssentialsX provides your economy, the gain_money trigger becomes available. Detection is automatic.

Trigger
Counts when the player...
Progress

gain_money

balance increases, from any source

the amount gained

Unlike ShopGUIPlus sell_money (which only counts shop sales), gain_money watches the player's Essentials balance directly — job payouts, sell commands, admin grants, anything that raises the balance counts.

The target must be any:

objectives:
  earn:
    name: "&#FFD86E&lFirst Fortune"
    description:
      - "&#C7D0D9Earn money from any source."
      - ""
      - "&#8A8F98Progress: &#FFFFFF{progress}&#8A8F98/&#FFFFFF{required}"
    trigger: gain_money
    target: any
    required: 5000

Good to know

  • /pay doesn't count. Player-to-player payments are deliberately ignored, so players can't complete money quests by passing the same coins back and forth.

  • Progress is counted in whole currency units; decimals are rounded down.

  • Only balance increases count — losing money never reduces quest progress.

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