Tycoon Boost Armors are progression-based armor sets that grant scalable bonuses tied to player level, prestige and essence investment.
Each armor is fully configurable, supports custom visuals (including Nexo items), persistent levels, unlock requirements and dynamic boosters that scale per level.
This system is not cosmetic-only. It is a structured progression layer designed to integrate directly into farming, mining and economy mechanics.
Core Concept
Every armor consists of:
A selector item (used in GUI)
Four equipment pieces (helmet, chestplate, leggings, boots)
An unlock condition
A max level
A level scaling system
One or multiple boosters
A display order
Persistent player state (unlocked, level, active armor)
Only one armor can be active at a time.
Armor Configuration Structure
Each armor ID is unique and used internally for storage and activation.
1. Display (Selector Item)
Supported Options
Field
Required
Description
material
Yes
Bukkit material OR nexo:<id>
name
No
Display name
lore
No
List of lore lines
custom-model-data
No
Integer
color
No
HEX color (leather only)
Nexo Support
You can use:
If the value starts with nexo: it will be treated as a Nexo item instead of Bukkit material.
2. Pieces
Supported piece keys:
helmet
chestplate
leggings
boots
All fields supported by selector are also supported here:
material / nexo
name
lore
custom-model-data
color
If a piece is missing, it simply won’t be equipped.
3. Unlock System
Options
Field
Description
cost.essence
Essence required to unlock
require-prestige
Minimum prestige required
Unlocking:
Marks armor as unlocked
Initializes its level at 0
Persists in database
4. Level System
Defines the maximum level for that armor.
Level progression is stored per player per armor.
5. Upgrade Cost Scaling
Upgrade formula:
This allows fully linear scaling.
You can design:
Cheap early scaling
Exponential feeling via large per-level values
High-end progression caps
6. Boosters
Each booster has:
Field
Description
base
Starting value at level 1
per-level
Increase per level
max
Hard cap
Available Booster Keys (Standard Usage)
The following booster keys are commonly used across Tycoon systems: